![]() That may not seem like a big deal for games with native resolutions as low as 240p, but an inexact resolution makes it all the more difficult to get pixels to line up properly-and our testing revealed some misaligned pixels in every available resolution while testing on a 4K TV. So if you're using an ultra-wide monitor or a 4K screen, you're currently stuck with unoptimized resolutions. Its resolution picker appears to be locked to four resolutions, no matter what your monitor or Windows PC reports. ugh, PC issues, too?!Īs of press time, the anthology's PC version has a few quirks, as well. (Capcom has yet to confirm exactly how it's emulating any of these classic games.). ![]() Hitches in the Switch's SNES emulation, on the other hand, could point to the game simply relying on the 2006 anthology's emulator-which ran on decidedly different hardware than the Switch's Tegra chip. Neither PS2 MMX game has ever appeared in an anthology before, and that means their emulation was likely written from scratch. So how come the Switch-which is decidedly more powerful than those older consoles-can't quite keep up?Ī clue comes from the second weird issue: that Volume 2's PlayStation 2 games, which run entirely in 3D and therefore require more horsepower, do not suffer from apparent slowdown or hitching. That anthology's emulated games hew much closer to the cartridge versions-meaning, they retain a few key slowdown moments and otherwise lock to a 60 frames-per-second refresh. But maybe not on Switch.įurther Reading What went wrong with this week’s horrendous Mega Man Mobile?This is weird for two reasons: first, because Capcom has already been down this road by way of the Mega Man X Collection, which launched in 2006 for PlayStation 2 and GameCube. ![]() The second volume will still be there should you be morbidly curious or if you think $20 is a fine price to see what you missed on later consoles. Thus, if you're looking to scratch a nostalgic itch or if you're unfamiliar with the MMX series, aim your X-Buster at Volume One. And in great news, you don't have to get Volume Two in order to fight against that game's later bosses both volumes seem to offer the same boss rush content. This "loadout" system offers a tricky, interesting way to make players pace out their boss-battling stamina. To aid your fight, you get to pick from three special weapons before three rounds-meaning, you need to pick the best weapons for all six bosses. In this brand-new mode, every level is a boss battle against two "maverick" robots (often from different MMX games). There's an argument to be made about X8's mechanics and levels being good enough to endure its lousy 3D graphics, but X7's constant camera switches and 3D levels were terrible in 2003-and have only declined with age.īoth volumes include a seemingly identical (and quite fun) "boss rush" mode. The 3D-ized X7 and X8 from the PS2, on the other hand, garner far more mixed reactions from fans. X5 and X6, which were mostly 2D affairs on the PS1, aren't as fondly remembered, thanks to those entries running out of new ideas (and being dominated with arguably obnoxious voice acting and cut scenes). The second volume finishes with X5- X8 (and thus skips a PS2 RPG and a pair of Game Boy Color entries). X4 was the first to let players choose the series' sword-wielding character (named Zero) from the start, which only added to the game's spice. All three SNES entries in the series saw Capcom firing on all robot-master cylinders, with each game pushing speed-burst, wall-jump, and armor-upgrade options to deliver the epitome of mid-'90s hardcore platforming. The first volume, which collects the first four games (three on SNES, one on PS1), is indisputably the better one. Capcom could have forced all buyers to pay for the whole $40 package, so its decision to split the purchase is perhaps the kindest thing it could have done. Should you opt for a physical edition on any console, you're stuck buying both volumes at a $40 MSRP. The simplest issue to navigate, at least, is the matter of its "volumes."Ĭapcom has split this anthology series into two purchases, each priced $20 digitally on every platform ( Windows PC, PlayStation 4, Xbox One, Nintendo Switch). Sounds like somebody in QA threw their hands up at the last minute. Oh, this little tidbit is in the instruction manual.
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